Sea of Thieves World Size Is Linked Entirely to Frequency of Encounters, Rare Reveals

Rare is more committed to its vision for the game.

Posted By | On 13th, Feb. 2018

For a lot of shared world games, the size of the game world increases over time, as more and more expansions are released. Ironically enough, the player base for most game reduces over time- so you’re reducing the density of player encounters in a sense over time.

That is something that developers Rare are categorically looking to avoid with the upcoming Sea of Thieves– in an interview with Windows Central, Rare’s Executive Producer Joe Neate revealed that they view the size of the world as being intrinsically linked to the number of encounter they desire players to have.

“In other games, you see developers bolting on new pieces as time goes on, but for us, the world size is intrinsic to the number of ships you see,” Neate said. “It’s less about how physically big the world is, and more about the frequency of encounters. We have an exact ratio or metric on how many islands there needs to be, how many outposts there needs to be, to guarantee that average 15 minute to 30-minute ship encounter time. That’s something we’re iterating upon in the technical alpha.

“There are currently three subtly different biomes in the game right now, Shores of Plenty, Ancient Isles, and The Wilds – we don’t mark them on the map – but one’s more ancient civilization, one’s more Maldivian white sands, one’s more dark and oppressive. I’m sure beyond launch we’re going to expand the size of the map, as we grow. We’ll look at increasing ship numbers per world.

“The world is dynamic and changing – new islands can appear in our sea, islands can be destroyed, and what’s on the islands will change over time too. Biomes can change. Imagine a curse is released and part of the world changes in some way. We’ll “bolt on new bits” to some degree – but we’ll do it intently to not jeopardize the ship encounters, and we’ll also do things to our existing world too. For launch though, this is our world size. We’re changing some things around, adding new reefs, adjusting placements, but this is the metric we believe in for our ship encounter frequency at launch. We’ve got a lot more island designs waiting in the wings… and we’ve been considering when to build and add those in.”

All of which sounds good- it seems like Rare is more committed to the kind of experience that it wants its players to be having, rather than to being able to boast about having a certain playable mass, or anything of that nature. Sea of Thieves launches on Xbox One and Windows 10 PCs on March 20.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Hollow Knight: Silksong Has Been Rated by the ESRB

Hollow Knight: Silksong Has Been Rated by the ESRB

The long-awaited Metroidvania sequel is still without a release date. It's in development for PlayStation, Xbo...

Horizon Forbidden West’s PC Launch Pushed it into US Charts for Best-Selling Games of the Week

Horizon Forbidden West’s PC Launch Pushed it into US Charts for Best-Selling Games of the Week

In the week prior to its PC release, the game failed to chart even in the top 100 best-selling games in the US...

World of Warcraft Does Not Use Generative AI – Franchise Director

World of Warcraft Does Not Use Generative AI – Franchise Director

While the studio is exploring the technology, World of Warcraft currently makes no use of generative AI for it...

PO’ed: Definitive Edition is the Next Remaster by Nightdive Studios

PO’ed: Definitive Edition is the Next Remaster by Nightdive Studios

PO'ed: Definitive Edition will feature all the quality-of-life improvements you would expect from a modern Nig...

Discord Will Reward Players for Playing and Streaming Specific Games as Part of New ‘Sponsored Quest’ Program

Discord Will Reward Players for Playing and Streaming Specific Games as Part of New ‘Sponsored Quest’ Program

The gaming-centric social app will allow users to opt out of personalised sponsored content through in-app set...

Content Warning is a New Co-Op Horror Game by the Studio Behind Totally Accurate Battle Simulator, Out Now

Content Warning is a New Co-Op Horror Game by the Studio Behind Totally Accurate Battle Simulator, Out Now

Content Warning takes cues from Lethal Company in how it presents its horror elements in a comedic light.