Ghost of Tsushima Director’s Cut – Patch 2.12 Adds Nightmare Story/Survival Matchmaking to Legends

Along with bug fixes and quality of life, enemy spawn points will also be randomized for each new match of Survival and Rivals.

Posted By | On 04th, Nov. 2021

ghost of tsushima legends

Sucker Punch Productions has a new patch coming up soon for Ghost of Tsushima Director’s Cut with a focus on changes to Ghost of Tsushima: Legends. Patch 2.12 randomizes enemy spawn points in Survival and Rivals for each new match, though Nightmare Survival will offer a fixed spawn pattern each week. This is to ensure a level playing field for those grinding the leaderboards.

Perhaps more important is that the patch will introduce matchmaking for Nightmare Survival and Nightmare Story, allowing players to fill empty slots. The feature is in the “testing” phase and Sucker Punch is monitoring to ensure it “doesn’t upset game balance.” It may even be removed later based on player feedback so give it a shot now while you can.

Check out some of the patch notes below with the full notes here. Ghost of Tsushima is currently available for PS4 with the Director’s Cut having released in August for PS4 and PS5. The latter added the new Iki Island expansion along with DualSense support and full lip-syncing for Japanese audio.

Ghost of Tsushima Director’s Cut Patch 2.12

Patch 2.12

  • In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match.
  • However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards.
  • Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.
  • Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.
  • Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.
  • Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story.
  • For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.
  • Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Hollow Knight: Silksong’s Xbox Store Page Has Gone Live

Hollow Knight: Silksong’s Xbox Store Page Has Gone Live

The highly anticipated Metroidvania sequel can be wishlisted on Xbox consoles, but it's still without a releas...

Hi-Fi Rush’s PS5 Version Looks “Slightly” Better Than Xbox Series X Version, as Per Analysis

Hi-Fi Rush’s PS5 Version Looks “Slightly” Better Than Xbox Series X Version, as Per Analysis

That's down to higher resolution shadow rendering in the game's PS5 version, according to a Digital Foundry an...

Against the Storm Sells Over 1 Million Units on Steam

Against the Storm Sells Over 1 Million Units on Steam

The acclaimed rogue-lite city-builder continues to receive free updates, with Update 1.3 inbound and paid DLC ...

Control Developer is “Well Aware” of Co-op Multiplayer Challenges With Condor

Control Developer is “Well Aware” of Co-op Multiplayer Challenges With Condor

"I'd like to think we have realistic expectations," says Thomas Puha, "But also be realistic that you never ca...

Diablo 4 Season 4 PTR Adds New Uniques, Legendary Aspects, and More

Diablo 4 Season 4 PTR Adds New Uniques, Legendary Aspects, and More

Each class has new Uniques and Legendary Aspects to grind for when the Public Test Realm goes live on April 2n...

Final Fantasy 7 Remake Part 3 Developer is “Hard at Work on it,” Says Creative Director

Final Fantasy 7 Remake Part 3 Developer is “Hard at Work on it,” Says Creative Director

Tetsuya Nomura also extends a "gentleman's agreement" to composer Nobuo Uematsu to return for the conclusion o...