Current and Former Call of Duty Devs Speak About Crunch and Working Hours

Current and former Treyarch developers who worked on the likes of Call of Duty: Black Ops 3 and Black Ops Cold War have spoken about their experiences with crunch at the studio.

Posted By | On 13th, Feb. 2022

call of duty black ops cold war

Activision and its studios have been in the eye of a storm of controversies for several months running, and the company’s employees have not only been more than vocal in the company and its practices, but have also taken significant measures to protect their interests against it. Another unsurprising issue to add to that ever-growing list, it seems, is crunch.

As recently reported by MP1st, some Call of Duty devs have spoken about their experiences with crunch while working on the franchise- specifically at Treyarch. Kate Anderson, part of Activision’s QA, recently took to Twitter to speak about the same, while also talking about how 14 hour work days were “common” during Call of Duty: Black Ops Cold War’s development, and that employees would only be informed about the same with as little notice as five minutes.

Meanwhile, Jessica Gonzalez, former QA tester at Treyarch and Blizzard Entertainment, also spoke about similar experiences during the development of Call of Duty: Black Ops 3, which also saw 14 hour work weeks quite often. Interestingly, Gonzalez also talked about the game’s PS3 and Xbox 360 versions, and how trying to get the game running on the older consoles was so “abysmal” that it “broke entire builds”. She also mentioned that development on the game was “so behind” that Treyarch had to cancel the game’s entire campaign on old-gen machines.

Crunch has been a widespread issue in the industry, but though it’s not surprising that a franchise like Call of Duty is as demanding for its developers as it is, it is disappointing that it’s not managed better by studio management and Activision. Of course, Microsoft is in the process of acquiring Activision Blizzard, so hopefully this will be an area that gets scrutinized and worked on in the future.

https://twitter.com/_TechJess/status/1492159032613687303

https://twitter.com/_TechJess/status/1492200383426355203

https://twitter.com/_TechJess/status/1492161872480505858


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Baldur’s Gate 3 Director Built “Multiple Fallback Positions” in Case it Went Wrong

Baldur’s Gate 3 Director Built “Multiple Fallback Positions” in Case it Went Wrong

Larian CEO Swen Vincke also reveals that early access helped to forecast how it would land based on interest a...

Helldivers 2 Patch Increases Level Cap to 150, Adds Blizzards and Sandstorms

Helldivers 2 Patch Increases Level Cap to 150, Adds Blizzards and Sandstorms

The update also brings tweaks and balancing adjustments for some mission types, weapons, enemies, and more.

SaGa Series Creator Says to “Please be Patient” Regarding SaGa Frontier 2 Remaster

SaGa Series Creator Says to “Please be Patient” Regarding SaGa Frontier 2 Remaster

Though he didn't specifically announce the remaster's development, series creator Akitoshi Kawazu told fans to...

Square Enix Appoints Key Developers as New Executive Officers

Square Enix Appoints Key Developers as New Executive Officers

Including Final Fantasy 7 Rebirth director Naoki Hamaguchi, Octopath Traveler producer Tomoya Asano, and other...

Immortals of Aveum is Set to Add HDR and FSR 3 Frame Generation on Consoles

Immortals of Aveum is Set to Add HDR and FSR 3 Frame Generation on Consoles

Ascendant Studios' magic shooter will be the first game to implement FSR 3 frame generation on consoles.

Hollow Knight: Silksong Has Been Rated by the ESRB

Hollow Knight: Silksong Has Been Rated by the ESRB

The long-awaited Metroidvania sequel is still without a release date. It's in development for PlayStation, Xbo...